She Kills Monsters

By Qui Nguyen
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom
press to zoom

Photos by Rebecca Shrom and Alex Herstik

Following Player King, I wanted to do a full-length play with a real ‘Spectacle’ quality to it. I felt the need to challenge myself and to a work that wasn’t purely about the propulsive nature of language; a work that required more imagination and invention. Qui Nguyen’s She Kills Monsters is the story of a woman trying to rediscover her deceased sister through the latter’s Dungeons & Dragons habit, and embarking on an imaginary journey into the tabletop fantasy game-world. Our charge with the concept was to create a world both real in its implications and able to embrace its inner fictional nature at the same time.

 

I felt strongly that all the monsters, demons, and dragons should have a feeling of being not-quite finished, still in flux, still somewhat sketches on graph paper. I wanted the production to be a journey we invited our audience to take with us—and one in which we trusted them to fill in the blanks with their own minds.

Production Team:

Director/ Set Designer: Ryan Stevens

Choreographer: Grace Ann Roberts

Costume Designer: Rebecca Shrom & Susanna McElveen

Lighting Designer: Megan Branham

Fight Choreographer: Jon Whit McClinton

Production Stage Manager: Kira Neighbors

Sound Designer:  Jordan Young